![]() Overall, for a given number of hits (which is at least 1000), using this mod will result in around 4 more hit levels.įor more details on the topic, see the Steam Guide on in-game mods: After the first hit level which requires more than 1000 total hits, the hit count requirement starts increasing at the same rate regardless of whether this is enabled though. Makes tower barrage slightly stronger.ĭecreases the number of hits gems need for the first few hit levels. Very useful to place barrage immediately on the first two mana gems.Įxploded barrage shells generate gem wasps at the impact point. Can’t really hurt to use but might marginally increase lag when lots of monsters are killed at once.Īll spells start charged at 200% at the beginning of the battle. Gives monsters a chance to drop shadow cores when they die, in addition to any other drop which they may have been given when the wave was created. There are some in-game mods that help a bit as well: The effect of an enraging gem depends only on the gem’s grade and increases the number of monsters (additive +5% per grade, up to +100% at grade 20 and beyond), monster health (multiplicative +80% per grade), monster armor (multiplicative +50% per grade) and monster xp (multiplicative +20% per grade). Removing or replacing the gem in the enraging socket will remove any rage on the next wave, but upgrading it with ‘U’ will leave the rage modifiers intact. To enrage a wave, place a gem in this socket and leave it there until you no longer wish to enrage monsters. ![]() This game features a socket for enraging above the wavestones, in contrast with gem bomb enraging in all earlier games. So our aim is to enrage monsters as much as possible and to kill the most amount of them in the least time. Once you are properly enraging, the only XP source that matters is the XP given from monsters, since enraging only affects monsters and thus only increases the amount of XP which monsters give.įlying ones, spell bonuses, killchain, beacons and all the other tiny contributions all pale in comparison. To get the most out of our playtime, there are some things to consider. Playing GC:FW efficiently means efficiently earning XP. Combining, combined or just 16c, 32c and so on stands for a gem combined by a special recipe, where the resulting gem has a lower grade than just upgrading the gem with ‘U’, but better stats.Spec, speccing, specced or just 16s, 32s and so on stands for a gem built by a special recipe from a certain number of g1.So g45rb stands for a dual red/blue gem of grade 45.r red, you can guess what 4r would mean.o orange, 3o refers to that same gem upgraded twice (2x U).y yellow, 2y refers to that same gem upgraded once (1x U).g: stands for gem grade, typically used as g1, g28, g45 and so on.In this guide, several abbreviations are used: We also mention the GC Discord server, a place for general discussion of the GC games, in particular the pins in the #1e308-iq-gc-talk channel, which hosts the latest theorycrafting developments. The guide will mention many resources where they are relevant, here are some more: To know more about the game before following this guide there are lots of other information sources spread on the internet. The guide targets version 1.2.1+ of the game (it was made during v1.1.2b), the bulk of it would be valid for 1.0.x as well, but some things changed. ![]() ![]() If you are lower level, or don’t have a good talisman, take a look at or. Talisman fragments with good properties are to be prioritized, with +1 to all skills being the most important property. Note that talisman runes are not important at this level. First of all, this guide is beneficial only for 500+ level players with all skills unlocked and at least +20 to all skills talisman fragments. ![]()
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