![]() Item Clutter doesn't impact FPS all that much, except for after an invasion when a million hauling jobs are generated. The way I tried to interpret this is to have fewer paths going to places and to have those paths be as short/small as possible. I make no claims to fully understanding how the Pathing Algorithm works, but according to the Pathing page on the Wiki, it seems to me that the fewer tiles that need to be checked, the better the algorithm will run. We can limit our fortress population from the INI files, and animals can be slaughtered, essentially at will. Clearly though, the multiple pathing calculations required to navigate large central staircases is detrimental to our FPS. They are easy to construct and understand, and it makes for simple Fortress expansion. I wanted to be able to fully take advantage of all of the latest game mechanics and felt this would give me a good opportunity to do so.Ĭentral Staircase or not to Central Staircase? Central Staircases are a staple for seemingly all new Dwarf Fortress players, and for good reason. Smaller World = Better FPS, yeah? Yeah.īut, I personally prefer to play my DF games with a bit more flavor, so I opted for a Medium Region generated with 400 years of History. And, seeing as how time is moving forward for the whole world in DF now, having a smaller World Size means there are fewer Civs/Populations/Monsters/Etc to keep track of. World Size and Age is an easy one to control. I suppose it was inevitable that I'd get down to 1x1 one day, but I never expected to this one thing to have such a HUGE difference on my game play. Still, Fortress FPS death was guaranteed in the near future. But as time went on and forts kept dying earlier and earlier to FPS death, I shrunk that down to 3x3.Īnd then, world persistence happened and I went down to 2x2. When I initially started out playing DF, I would always go for 4x4 because the size and immersion felt right. Moving Liquids (water/magma) - Having moving liquids affects FPS negatively, doubly so for magma due to temperature calculationsĮmbark Size used to mean less than it does now.Item Clutter - Having more items can potentially affect FPS negatively.Pathing Calculations - Having more Pathing Calculations affects FPS negatively.Population (Dwarves/Animals/Visitors) - Having more living beings in your fort affects FPS negatively.Central Staircase or not to Central Staircase - The concensus is that Central Staircases are worse for FPS.World Size and Age - Larger and Older Worlds affect FPS negatively.Embark Size - Larger embarks affect FPS negatively. ![]() Here are the assumptions I'm making that I believe I have some sort of control over: During invasions FPS would dip down in to the low 30s with about 150 invaders, and even lower if they brought flying mounts.īut for the most part, my fortress on full autopilot running on a full load hung out around 37 FPS! =Assumptions on FPS= Currently, my military is inactive, but they still hang around on the surface training on one of the two open air barracks that are setup. My FPS would go higher or lower depending on what is happening on the Map. Here you can see the Fortress Churning along at 41 FPS. Situated on the very edge of the frozen sea, we are all that is left of a truly rundown Dwarven Civilization. The Current Fortress Status is by no means incredibly impressive, but it certainly helps lend weight to the strategies I applied in regards to maintaining a meaningful FPS Rate. ![]() ![]() Lancerpuzzled is my first attempt at such a strategy. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated)įPS Death seems to be the only thing taking down my Fortresses these days, so I wanted to see if I could build a Fortress, in such a way, so that it stayed playable at a decent FPS Rate with a large population. A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Dwarf Fortress Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Use the ☼Dwarf Fortress Questions Thread☼ Want to start playing? Read this sidebar! ![]()
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